Square Enix Holdings Co. Ltd., JP3164630000

Final Fantasy VII Rebirth by Square Enix - second installment pushes PS5 sales

Published on 07/21/2026 at 21:31 | Editorial responsibility: Rafael MĂĽller, Editor-in-Chief AD HOC NEWS

Final Fantasy VII Rebirth continues the remake saga on PS5 with a sprawling open region design and dual-disc release. This product is driving the price of Square Enix Holdings Co. Ltd. stock (ISIN JP3164630000).

Square Enix Holdings Co. Ltd., JP3164630000, Illustration mit AI erstellt.
Square Enix Holdings Co. Ltd., JP3164630000, Illustration mit AI erstellt.

Final Fantasy VII Rebirth opens with a rush of wind on the grasslands outside Kalm, Cloud’s cloak flicking against the DualSense triggers as you nudge him forward across the wide green field. The game is Square Enix’s second part of the Final Fantasy VII remake trilogy, built for PlayStation 5.

Open regions and dual discs

Producer Yoshinori Kitase has described Final Fantasy VII Rebirth as a "journey-focused" installment, stretching the party’s adventure from Midgar out into a set of large explorable regions like the Grasslands, Junon area and Cosmo Canyon surroundings. These regions are not fully open world, but interconnected hubs designed for side quests, combat trials and minigames. The title ships on two Ultra HD Blu-ray discs on PS5, reflecting a hefty install size of around 145 GB according to Sony’s product listing.

Square Enix’s official site for Rebirth highlights main features such as synergy abilities between party members, expanded materia build options, and a reworked Chocobo riding system for traversing cliffs and rivers. Retailers list the standard physical edition at around 79.99 EUR in Europe and 69.99 USD in North America, in line with Sony’s high-tier PS5 pricing.

Dig deeper & contextualize

Square Enix and its Final Fantasy VII Rebirth bet

How Final Fantasy VII Rebirth fits into Square Enix’s multi-part remake strategy and revenue mix.

Design choices and systems

Walk a little closer to the cliff edge in Rebirth, and the sound mix shifts: distant Chocobo cries, the low thump of ambient battle music, and the crackle of magic effects when you test a new materia combination. Battle director Teruki Endo and the team have tuned the combat to lean harder into action while retaining the tactical pause from the original remake. The Active-Time Battle gauge still drives stronger abilities and spells, but the new synergy skills let characters pair up for cinematic attacks.

The game’s structure follows the broad outline of the 1997 PlayStation classic, but Kitase and creative director Tetsuya Nomura have taken liberties with story beats and side content to flesh out the cast. Minigames such as the card game Queen’s Blood, Chocobo races and piano practice sessions in various towns are designed to keep players in each region longer, letting them engage with NPCs and local lore rather than sprinting from story marker to story marker. Square Enix emphasizes this density of optional content as a key selling point in interviews and promotional material.

Performance, visuals and PS5 focus

On PS5, Final Fantasy VII Rebirth offers a pair of main modes: a performance mode targeting 60 frames per second with dynamic resolution, and a graphics mode aimed at higher visual fidelity and 30 frames per second. Reviewers have noted that the performance mode trades some sharpness for smoother combat responsiveness, which many players prefer for boss fights and fast-paced encounters. Textures, lighting and particle effects around magic use are notably richer than in Final Fantasy VII Remake Intergrade, thanks to the team’s ability to drop last-generation console support and concentrate on Sony’s current hardware.

Square Enix’s technical documentation shows the studio building on its in-house engine improvements and using streaming optimizations to handle the larger outdoor areas with fewer loading screens. DualSense integration adds adaptive trigger resistance for actions like aiming, Chocobo sprinting and specific minigames, while haptic feedback highlights environmental cues such as tremors near certain enemies or the rumble of machinery in industrial zones. This hardware-level detail plays into Sony’s broader strategy of positioning PS5 as the default platform for big-budget Japanese RPGs.

Commercial position and future context

For Square Enix, Final Fantasy VII Rebirth sits squarely in the company’s flagship console RPG line, but it is not a live-service title with ongoing monetization. Instead, it is part two of a planned three-game remake series, with Remake covering Midgar, Rebirth expanding into the world beyond, and a third unnamed installment expected to address the latter parts of the original story arc. Financially, major Final Fantasy releases often show up as spikes in annual revenue in Square Enix’s earnings materials, especially when aligned with console platform deals.

The Square Enix Holdings Co. Ltd. share (ISIN JP3164630000) is listed in Tokyo and is directly exposed to the sales trajectory of Final Fantasy VII Rebirth, as PS5 software remains an important revenue pillar alongside mobile and MMO titles.

Key facts: Final Fantasy VII Rebirth

  • Product: Final Fantasy VII Rebirth
  • Manufacturer: Square Enix Holdings Co. Ltd.
  • Category: Console game, novelty/launch
  • Market launch: Late February 2024 on PlayStation 5
  • MSRP / Price: Around 79.99 EUR in Europe / 69.99 USD in North America
  • Availability: Physically and digitally on PS5, global distribution through Sony and major retailers
  • Target group: Console RPG players, Final Fantasy fans, PS5 owners
  • Highlight / USP: Second part of the Final Fantasy VII remake project with large explorable regions and expanded combat systems

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